There aren't many books out there on machinima, but the ones that are available are written by the experts/machinima pioneers. All of the books listed (with publications dates from 2004-2008) are still highly relevant for new media, arts, gaming and film collections, whether for a personal library or institution(schools, public and academic libraries.
3D Game-based Filmmaking: The Art of Machinima (Paul Marino - Thinking Machinima blog is a few years old, but still highly relevant and useful for anyone with an interest in machinima or working toward gaining skills as a machinimatographer. Marino, Director of the Academy of Machinima Arts & Sciences, defines machinima; he walks the reader through its early development and popularity as well as getting down to the details and dedicating part of the book to a step by step machinma tutorial; Machinima (Kelland, Morris & Lloyd) is clearly a piece of art with colourful visuals, history, machinima pioneers and current award winning machinimatographers in the industry; Machinima for Dummies (Hugh Hancock & Johnny Ingram) is a "must-have" for all machinima enthusiasts and written by the pros. Hugh Hancock and Anthony Bailey coined the term machinima. Hugh and Johnny, who are both in SL, are blogging the book... if you buy only one book. It's this one. If you are a librarian and you are reading this, buy a few more.
The second edition of the Second Life: The Official Guide has a great chapter dedicated to machinima written by BuhBuhCuh/former Ben Linden. Another book that will be out at the end of January, comes from Holly Cefrey, Career Building through Machinima: using video games to make movies.
Also:
Real-Time Cinematography for Games (Game Development Series)
Brian Hawkins.
Monday, January 28, 2008
Books on Machinima?
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1 comment:
Wow! Thanks. Glad you liked Machinima for Dummies!
Anything you think we should cover on the blog, BTW? We're assembling our list of topics for the next six months or so, gradually.
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